| Opponent | Confrontations | Win Rate | Opponents Skill | Win Probability | ||
|---|---|---|---|---|---|---|
- (OHMY)Sgt Jock![]() 0,100 | 31699 kills: 14292, deaths: 17407 | 45% | 1.170 Major League | 61.61% +1.54 skill (1) | ||
- (OHMY) Gunner![]() 40,60 | 18363 kills: 6924, deaths: 11439 | 38% | 1.418 Expert League | 38.27% +2.47 skill (1) | ||
- (OHMY)DeadmanWalking![]() 80,20 | 15947 kills: 3677, deaths: 12270 | 23% | 1.556 Expert League | 26.68% +2.93 skill (1) | ||
- !OHMY! Shartnado![]() 100,0 | 13439 kills: 4834, deaths: 8605 | 36% | 1.535 Expert League | 28.31% +2.87 skill (1) | ||
- (OHMY)DeadmanWalking![]() 80,20 | 12460 kills: 2921, deaths: 9539 | 23% | 1 Bootcamp League | 99.30% +0.03 skill (1) | ||
- $OHMY$LordFlash![]() 40,60 | 11389 kills: 5009, deaths: 6380 | 44% | 162 Bootcamp League | 98.71% +0.05 skill (1) | ||
- Pengy![]() 40,60 | 10062 kills: 4444, deaths: 5618 | 44% | 8 Bootcamp League | 99.28% +0.03 skill (1) | ||
- |OHMY|Loan$hark![]() 80,20 | 9813 kills: 3446, deaths: 6367 | 35% | 1.467 Expert League | 33.92% +2.64 skill (1) | ||
- IAF Icecreamman![]() 1,99 | 9237 kills: 3058, deaths: 6179 | 33% | 486 Bootcamp League | 95.68% +0.17 skill (1) | ||
- (OHMY)((J!gsaw))![]() 40,60 | 9074 kills: 2635, deaths: 6439 | 29% | 1.029 Bootcamp League | 73.36% +1.07 skill (1) | ||
- (OHMY)AUburnman.![]() 2,98 | 8010 kills: 2399, deaths: 5611 | 30% | 1 Bootcamp League | 99.30% +0.03 skill (1) | ||
- !OHMY!Borch![]() 100,0 | 7286 kills: 2744, deaths: 4542 | 38% | 2 Bootcamp League | 99.30% +0.03 skill (1) | ||
- Wolf![]() 1,99 | 6825 kills: 2597, deaths: 4228 | 38% | 329 Bootcamp League | 97.59% +0.10 skill (1) | ||
- |OHMY| HAPPIE_HAPPIE![]() 80,20 | 6436 kills: 2522, deaths: 3914 | 39% | 102 Bootcamp League | 98.98% +0.04 skill (1) | ||
- $OHMY$Locked On![]() 40,60 | 6394 kills: 1779, deaths: 4615 | 28% | 1.389 Premier League | 40.91% +2.36 skill (1) | ||
|
Click opponent to see the detailed stats. Click to see more comparison details. (1) The calculated skill that you might gain by winning the next confrontation is approximate. A kill bonus or weapon modifier may very well influence the exact amount. |
||||||
| Worst Enemy |
![]() |
| (OHMY)DeadmanWalking Better avoid this opponent next time |
| Skill Booster |
![]() |
| (OHMY)DeadmanWalking Gain optimal skill by winning next confrontation |
| Push Over |
![]() |
| (OHMY)AUburnman. Collect your easy points here |
| Skill Sponsor |
![]() |
| (OHMY)Sgt Jock Paid his dues, better thank this opponent next time around |