| Opponent | Confrontations | Win Rate | Opponents Skill | Win Probability | ||
|---|---|---|---|---|---|---|
- (OHMY)Sgt Jock![]() 0,100 | 33899 kills: 18768, deaths: 15131 | 55% | 1.424 Expert League | 48.83% +2.05 skill (1) | ||
- !OHMY! Shartnado![]() 100,0 | 18070 kills: 9131, deaths: 8939 | 51% | 1.429 Expert League | 48.27% +2.07 skill (1) | ||
- (OHMY)DeadmanWalking![]() 80,20 | 17927 kills: 6623, deaths: 11304 | 37% | 1.542 Expert League | 37.71% +2.49 skill (1) | ||
- (OHMY)Bonehill![]() 60,40 | 17876 kills: 11137, deaths: 6739 | 62% | 1.251 Premier League | 64.92% +1.40 skill (1) | ||
- (OHMY)((J!gsaw))![]() 40,60 | 12943 kills: 5604, deaths: 7339 | 43% | 1.483 Expert League | 43.20% +2.27 skill (1) | ||
- $OHMY$Locked On![]() 40,60 | 12713 kills: 5428, deaths: 7285 | 43% | 1.349 Premier League | 55.96% +1.76 skill (1) | ||
- (OHMY)DeadmanWalking![]() 80,20 | 12435 kills: 4795, deaths: 7640 | 39% | 5 Bootcamp League | 99.55% +0.02 skill (1) | ||
- Pengy![]() 40,60 | 11002 kills: 6496, deaths: 4506 | 59% | 34 Bootcamp League | 99.50% +0.02 skill (1) | ||
- $OHMY$LordFlash![]() 40,60 | 10999 kills: 6622, deaths: 4377 | 60% | 418 Bootcamp League | 97.84% +0.09 skill (1) | ||
- |OHMY|Loan$hark![]() 80,20 | 10527 kills: 4784, deaths: 5743 | 45% | 1.318 Premier League | 58.88% +1.64 skill (1) | ||
- !OHMY!Borch![]() 100,0 | 10486 kills: 5550, deaths: 4936 | 53% | 7 Bootcamp League | 99.55% +0.02 skill (1) | ||
- IAF Icecreamman![]() 1,99 | 10148 kills: 4761, deaths: 5387 | 47% | 1.450 Expert League | 46.28% +2.15 skill (1) | ||
- (OHMY)AUburnman.![]() 2,98 | 9756 kills: 4577, deaths: 5179 | 47% | 5 Bootcamp League | 99.55% +0.02 skill (1) | ||
- |OHMY| HAPPIE_HAPPIE![]() 80,20 | 8023 kills: 4317, deaths: 3706 | 54% | 428 Bootcamp League | 97.76% +0.09 skill (1) | ||
- [OHMY]Dino![]() 40,60 | 7991 kills: 4045, deaths: 3946 | 51% | 1.128 Major League | 74.80% +1.01 skill (1) | ||
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Click opponent to see the detailed stats. Click to see more comparison details. (1) The calculated skill that you might gain by winning the next confrontation is approximate. A kill bonus or weapon modifier may very well influence the exact amount. |
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| Worst Enemy |
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| (OHMY)DeadmanWalking Better avoid this opponent next time |
| Skill Booster |
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| (OHMY)DeadmanWalking Gain optimal skill by winning next confrontation |
| Push Over |
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| (OHMY)AUburnman. Collect your easy points here |
| Skill Sponsor |
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| (OHMY)Bonehill Paid his dues, better thank this opponent next time around |