| Opponent | Confrontations | Win Rate | Opponents Skill | Win Probability | ||
|---|---|---|---|---|---|---|
- CDNMercsAuld Lang Syne![]() 1,99 | 70 kills: 32, deaths: 38 | 46% | 5 Bootcamp League | 49.98% +2.00 skill (1) | ||
- !OHMY!SexyMamaG![]() 100,0 | 14 kills: 11, deaths: 3 | 79% | 440 Bootcamp League | 15.82% +3.37 skill (1) | ||
- (OHMY)((J!gsaw))![]() 40,60 | 12 kills: 9, deaths: 3 | 75% | 1.452 Expert League | 0.38% +3.98 skill (1) | ||
- $OHMY$sid![]() 60,40 | 12 kills: 1, deaths: 11 | 8% | 4 Bootcamp League | 50.04% +2.00 skill (1) | ||
- CDNMercBufordTPusser![]() 1,99 | 11 kills: 4, deaths: 7 | 36% | 1.188 Major League | 1.05% +3.96 skill (1) | ||
- daKid!![]() 1,99 | 7 kills: 5, deaths: 2 | 71% | 1.076 Bootcamp League | 1.61% +3.94 skill (1) | ||
- [OHMY]-SHAKA-![]() 1,99 | 4 kills: 2, deaths: 2 | 50% | 4 Bootcamp League | 50.02% +2.00 skill (1) | ||
- [OHMY] Sn!p3r![]() 1,99 | 4 kills: 1, deaths: 3 | 25% | 4 Bootcamp League | 50.01% +2.00 skill (1) | ||
- Ranger![]() 2,98 | 3 kills: 2, deaths: 1 | 67% | 19 Bootcamp League | 48.57% +2.06 skill (1) | ||
- (OHMY)AUburnman.![]() 2,98 | 3 kills: 1, deaths: 2 | 33% | 4 Bootcamp League | 49.98% +2.00 skill (1) | ||
- [OHMY]Dino![]() 40,60 | 2 kills: 0, deaths: 2 | 0% | 1.099 Bootcamp League | 1.47% +3.94 skill (1) | ||
- !OHMY!Borch![]() 100,0 | 2 kills: 0, deaths: 2 | 0% | 6 Bootcamp League | 49.79% +2.01 skill (1) | ||
- (OHMY)Sodbuster![]() 80,20 | 1 kills: 1, deaths: 0 | 517 Bootcamp League | 12.27% +3.51 skill (1) | |||
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Click opponent to see the detailed stats. Click to see more comparison details. (1) The calculated skill that you might gain by winning the next confrontation is approximate. A kill bonus or weapon modifier may very well influence the exact amount. |
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| Worst Enemy |
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| $OHMY$sid Better avoid this opponent next time |
| Skill Booster |
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| (OHMY)((J!gsaw)) Gain optimal skill by winning next confrontation |
| Push Over |
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| $OHMY$sid Collect your easy points here |
| Skill Sponsor |
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| !OHMY!Borch Paid his dues, better thank this opponent next time around |